Beat the clock
I am having very strong sensations of Marathon Butt with this story.
Running behind.
I have five scenes left to render, but two of those are Big Scenes and one of those Big Scenes is only very sparingly plotted. I did mostly catch up unwritten dialogue today -- all but one scene I've laid out -- but that one scene is also a Big Scene and its dialogue is going to take a while.
It is about to be the twentieth of April. I have several actual work things to do tomorrow and a doctor's appointment.
I'm sure it'll be fine, but oof. When I first began doing the longer stories, I figured one of them took about two weeks. Then I bumped that mental estimate up to three. Now for some of them, it isn't safe to allocate less than a month.
The stories haven't gotten all that much longer -- I do have some page creep, but Sleeper Squad has been pretty steady on "twenty-three to twenty-seven pages" for a while, and the other kinds of stories tend to be under twenty pages. The renders haven't started taking longer.
What has changed, I think, is that, particularly with Sleeper Squad, my plots have gotten bigger, as I try to cram a lot of things into an issue, and that means more scene changes and more care -- and ultimately, more time.
The irony is that if I did a Sleeper Squad every two weeks, I'd feel less need to do as much story maintenance as I do, and they'd be shorter as well. But then I'd be doing nothing but Sleeper Squad at all times and I don't want to do that. One every other month, the current schedule, feels about right, but that means there's always a lot of backstory waiting to be tended.
(And at least one reader who wants all the backstory to be tended in every issue, which is simply not mathematically possible.)
19 April 2026